Metaverse: Augmented Reality for iOS

I was recently introduced to an augmented reality (AR) program for iOS called metaverse.  Users create the AR experience via the web client, and to experience the AR environment you need an iOS device (iPhone/iPad).

The web based construction side of things is fairly easy to grasp… this 9 minute tutorial video produced by metaverse, available on their website, showed me most of what I needed to get started.

About 30 minutes later I had a puzzle that asked for a specific number, validated the entry first as an actual number, then as the correct number.  Once the correct number was entered, the puzzle requested a picture to add to the “Wall of Champions” (obviously an optional step), and would then give the “password” to open a lock.  This particular puzzle was designed to be part of a Breakout EDU kit as a proof of concept.

What else could these be used for?

The first thing that comes to mind is scavenger hunts.  Guide your students to find answers at specific locations… for example, what is the Dewey decimal number for a particular book… they take a proof picture of themselves with that book (posted to your picture wall for later verification), and enter that value in to the program to be granted the next clue.

Another thought (and maybe this was really my first thought), for use in Breakout EDU environments.  Your students could solve a puzzle (or multiple puzzles) to either be given a lock combination or a hint to location of the combination.

A third idea is an enrichment opportunity for your students.  You could create additional problem sets for your students to complete.  There doesn’t need to be any grade or “reward” associated with these.  The fun of going through the process and searching for the solution is the reward.

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